Inverse Kinematics Solver — Interactive Robot Arm
Drag the gripper anywhere and watch the joint angles solve themselves.
Free · runs in your browser · no signup, no install
θ1 Shoulder
19.9°
θ2 Elbow
78.2°
Reach
164 / 210 px
Inverse Kinematics converts a target position (x, y) into joint angles. Every robot arm uses this to move its gripper to the right place.
Read: Inverse Kinematics →What you can do here
- Drag the end effector and watch every joint angle recompute instantly
- Push the gripper outside the arm’s reach and see the solver fail — and why
- Feel the difference between forward and inverse kinematics in a few seconds
Go deeper
F-02: Robot Manipulation →Related concepts
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